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Originally Posted by jayswin
Everyone stopped talking about Silo after the first few episodes. I really, really like it. My one complaint is that due to the visual constraints of eveything taking place in the silo, I get "scene fatigue" of every scene being in a gloomy, dark, grey-ish, similar setting.
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I'm enjoying Silo and looking forward to see where it is going, so not to bad mouth the acting, writing, story... at all, but 10 years ago Silo would have been a perfectly serviceable 2 hour movie, another take on the parable of the cave, with an ending and no prospect of a follow up. Now it is 10 hours with a cliff hanger, and a follow up season already in development.
I think we all grew up in a world where story stories moved faster and faster, where the average time between cuts in a film fell from 13 seconds at it's inception to 4 seconds in the 2000s, and stories similarly followed that pace. As audiences became more aware of the tropes and expectations in the genre of movie they were watching, directors became more efficient at movie movies to where we were looking.
Now the impetus has become to stretch IP for every second of content, and the directors are trying to maintain that efficient level of visual story telling, you end up with these meandering storylines where the characters and cameras move in a modern fashion, landing on a bunch of short diversions and reaction shots that add nothing to the story except to stretch it for content hours.