Quote:
Originally Posted by photon
The question isn't really how much does blowing up the rocket cost, it's does blowing up the rocket (or likely multiple rockets) cost more or less than the alternative design methodology of spending a lot more time on design and fabrication so that you basically succeed on the first try.
Artimis basically worked when they launched it but they spent a huge amount of time designing and building, fixing before launching. SpaceX just puts stuff together and tries it and learns and iterates. They did the same thing with the Starship itself trying to land it, they blew up a number of them before kind of being successful.
In software development I definitely lean towards the latter philosophy. Not sure which is cheaper for rockets.
|
Totally agree, which is what I was driving at. I get that "break stuff" in software development is a reasonable methodology, but not so sure on rockets. For sure it is problematic, for say, self driving cars...
__________________
From HFBoard oiler fan, in analyzing MacT's management:
O.K. there has been a lot of talk on whether or not MacTavish has actually done a good job for us, most fans on this board are very basic in their analysis and I feel would change their opinion entirely if the team was successful.
|