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Old 04-04-2023, 05:40 PM   #41
Hack&Lube
Atomic Nerd
 
Join Date: Jul 2004
Location: Calgary
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Quote:
Originally Posted by Cole436 View Post
I think that's what makes this story so good, is that there isn't really a right answer or right interpretation.
Good in a sense of narrative and storytelling but not good in the sense of let's play a game where the protagonist I played and sympathized with as father figure throughout the entire first game gets his brain smashed by a golf club and then a pregnant side character and unborn child is murdered by the consequences of my actions.

What I really wanted them to deliver was something with more gravitas and intellect and positive impact on the world that they built - maybe more about different factions and systems working on dealing with the infected and fungal calamity as the enemy - not two young-adult women leaving a bloody trail of death and destruction with you at the controls. All the world building of the super-interesting premise just became a non-descript background to the story of interpersonal vengeance.

I think Druckmann's ego was boosted to ridiculous heights from the positive reception to the moral dilemma ending of Joel & the doctors. He then completely forgot that the main positive thing about the first game was the proper adventure with world-building and the feel-good father/daughter relationship of the main characters.

His ego took the moral dilemma from the first game and built an entire second game out of squeezing even more agony and depressing drivel out of moral dilemmas and completely forgot adventure and feel-good.



Hats off to gamers who got something valuable out of the second game but being at the controls of people committing horrible acts only brings me a need for drinking and therapy.

Last edited by Hack&Lube; 04-04-2023 at 05:47 PM.
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