Been playing around with Hogwarts Legacy and it's.. ok. It starts out feeling very Hogwarts-y. Great atmosphere, things look cool, lots of details in places..
But once you get into it it really starts to fall off in terms of diversity. Stuff all just feels the same. Not that many different kinds of spells, or different kinds of ingredients, or kinds of potions, etc. Shallow maybe?
The combat is pretty cool, some complain that it's too simple but it's probably just right for me with the different protection types you have to break through. Of course you can cheese things pretty hard so you could say it's too easy. I mean just picking up a big thing with a spell and dropping it on someone while invisible is pretty big damage.
It is subject to similar open world repeatability issues common to those kinds of games.
Overall I'd say playwise it compares a lot to a LEGO game. A few major skills used in different ways to unlock puzzles, tons of collectables, go back to areas when you unlock something to get more collectables...
That said I loved the LEGO games and I'm still enjoying this, but I don't feel a lot of motivation to get better gear or work on better casting combinations.
EDIT: One big thing that I forgot to mention is that there's ZERO morality system in the game. The game actually encourages you to just break into people's homes to get collectables to upgrade your spells to break into more homes. Steal their money, open their chests. Cast all the unforgivable curses you like and no one cares.
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Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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