Quote:
Originally Posted by zamler
Fascinating part to me is the more descriptive you are the better the result. I'm talking ultra detailed, don't know the exact prompts I used but they generally contained at least 20 different parameters. Even things like F-stop and focal length.
Plus it's very entertaining, you have little to no idea what the image will look like.
So? This is just the beginning.
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Sure, but it's got a long way to go to match human skill and creativity in story telling. If this is the kind of nonsense our games are going to be built on, that's not going to make for very good games. But studios are going to be very tempted to use it anyway, given the cost savings.