Quote:
Originally Posted by chemgear
Yeah, the combat animations really looked . . . janky. The blending into one animation after another was pretty bad. It seems to snap from one enemy to another so that something like a flip will comically barrel roll like 15 feet across to another enemy somehow.
Hopefully it'll be properly patched up on PC.
https://www.techspot.com/news/96342-...ng-gotham.html
Lee Devonald, a Senior Character Technical Artist from Rocksteady, tweeted that the real culprit isn't the game features; it's the Xbox Series S. He says the cheaper Xbox Series isn't much better than its last-gen predecessor. And as multi-platform games have to be optimized for the lowest performer, the XBS, which Devonald calls a "potato," is hamstringing "an entire generation of games."
https://twitter.com/user/status/1581279788873883649
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This is interesting for a couple reasons, Rocksteady had nothing to do with this game so interesting that Lee is speaking out on this. Perhaps he is setting up for mediocre performance on the next Rocksteady DC release in Suicide Squad: Kill the Justice League.
Another interesting point is that other developers have succeeded on not only the Series S but delivered great upgrades on the the PS5 and XSX that show of the power of the beefier systems.