Quote:
Originally Posted by Mr.Coffee
Why wouldn't they double up staff to pump the sequel out faster? I can't understand it.
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- More developers working on the same game doesn't always increase development speed. It can increase software bugs exponentially though.
- The holdup for sequels isn't always technical. Sometimes it's a matter of creative vision and quality. Whether that's the story, or the puzzle/dungeon design, or subtle tweaks to the art direction, it's not just a matter of throwing more bodies at the problem. And on the note of art direction, having more artists creating assets isn't necessarily the answer either, if you want a coherent "look" and "feel" throughout the game world. That approach may work for North American companies doing "lifelike" Sandbox games a la GTA or Watchdogs, but Zelda is not that style of game artistically.
- Sequels can cannibalize sales of original games. Nintendo in particular does not do price drops the way a lot of the industry does, so BotW is still profitable