Fenyx: Immortal Rising is pretty fun though it's getting repetitive faster than AC games.
Though it has one feature that's VERY nice. There's areas for a minor deity that is just a bunch of buildings and gardens, and each will have a bunch of activities that are similar.
One is to gather a bunch of orbs from the area and put them in a specific pattern. Another is to rearrange tiles of a puzzle. Both were kind of entertaining the first few times but I was going to start skipping them when I found out there's an item in the menu where it'll help you. It'll put the orb locations on your HUD in 3D or tell you the moves to the tiles to make the puzzle very easy.
Which is nice because I can still get the rewards to improve my character but I don't have to spend a lot of time trying to hunt things down.
Very thoughtful.
And yeah it's mostly BotW meets AC.
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Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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