I can't help but feel bad for the devs and marketing team for Cyberpunk 2077. They're taking a ton of flak that likely isn't even their fault. I can't help but feel like the situation they're in is purely due to unrealistic and idiotic restrictions/requirements on how to do things, placed upon them by upper management/investors who don't know what they're doing.
I think that's why there was that debacle in November where the marketing team tweeted it was a firm release date in November, only for a tweet that over rode them around a day later.
This is also perhaps why a game that was to be built for last gen consoles in mind now looks like a rushed, crippled mess of a PS3 (not even PS4) PC port when it's been in development for years.
Heck, ME:Andromeda was in this type of development hell/reset situations and even they rushed out something in 18 months that wasn't as bad as this. This on top of the fact that the game was supposed to be released April 2020, and 6 months of delays later, this is what shows up on console? Based on the promises made over the years, where the console games are at etc. this is something to expect stage wise in April, not half a year of delays later. You can't really blame devs if they are told to march in the wrong direction off a cliff. This on top of the fact that I believe the console versions are at like the 4th patch since launch? (v1.4 vs v1.1 at launch per my buddy) This is why I blame the upper management/investors over devs.
You tell devs with no interference to focus on graphics or play-ability, they should be able to figure one or the other out in 6 months. Not being able to do either in 6 months is seemingly not possible without interference or inability to utilize the full 6 months.
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