View Single Post
Old 11-25-2020, 10:30 AM   #936
Since1984
First Line Centre
 
Join Date: Nov 2007
Exp:
Default

Quote:
Originally Posted by Hemi-Cuda View Post
That's not quite true, the PS5 doesn't even support native 1440p resolutions at the moment. What it's doing is running the game in the same mode as the PS4 Pro, which is dynamic 4K. So the game will render at whatever resolution it has to to maintain 60 FPS and then scale the final image up to 4K. Spider-Man does the same thing when you choose performance mode, and ray tracing aside I can't tell the difference between the native 4K of fidelity mode compared to the dynamic 4K of performance mode

The reason for the discrepancy between Xbox and PS5 though is because Squadrons is running under backwards compatibility mode on the PS5, developers need to make an actual PS5 SKU of their game if they want to fully utilize the hardware. The Series X though is mostly a much more powerful Xbox One, it runs the last gen games natively so there's no extra work the devs need to do in order to allow higher performance
Thanks again! as for the bolded this seems pretty advantageous for the Series consoles when it comes to development studios and not wanting to create a upgrade for next gen.
Since1984 is offline   Reply With Quote