Quote:
Originally Posted by Since1984
Interestingly, right now Star wars Squadrons runs on both the PS5 and Series S at 1440p@60fps while the series S has an option for targeted 1440p@120fps and the PS5 has "enhanced lighting".
Series X is running 4k@60fps and has an option for the 1440p@120fps.
So yes the Series S is underpowered but it still has its merits.
Also, to be pedantic COD only supports RT shadows. As for space, if you have an external HDD you can swap out games to open up space....unlike another next gen console.
Oh and one more thing, if you have a VRR monitor/tv then the Series S framerates will be rock solid even when dropping frames...unlike another next gen console.
Although not great, the series S is still an option for entry level next gen gaming.
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That's not quite true, the PS5 doesn't even support native 1440p resolutions at the moment. What it's doing is running the game in the same mode as the PS4 Pro, which is dynamic 4K. So the game will render at whatever resolution it has to to maintain 60 FPS and then scale the final image up to 4K. Spider-Man does the same thing when you choose performance mode, and ray tracing aside I can't tell the difference between the native 4K of fidelity mode compared to the dynamic 4K of performance mode
The reason for the discrepancy between Xbox and PS5 though is because Squadrons is running under backwards compatibility mode on the PS5, developers need to make an actual PS5 SKU of their game if they want to fully utilize the hardware. The Series X though is mostly a much more powerful Xbox One, it runs the last gen games natively so there's no extra work the devs need to do in order to allow higher performance