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Originally Posted by Esoteric
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but wasn't that announced like three years ago? Have there been any updates since? I assumed it was vaporware at this point.
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Originally Posted by Huntingwhale
? It doesn't' work for every game company, but Ubisoft does it well so I'm trying to figure out what you hate so much about having something like a skill tree upgrade feature.
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I don't he's taking exception to
skill trees, more so to the genre mishmash that is inherent to the "more is more" formula of the vast majority of modern open world AAA games. Just because there's more to do, doesn't mean it's more fun to do it. Compare Assassin's Creed to its predecessor, the PS2 Prince of Persia games. Those games might not have been wide open affairs, but there was something more fun about them simply because they felt more rewarding.
I'm a firm believer that for video games, especially as an adult who isn't limited to playing birthday and Christmas gifts, more content (loot, bigger maps, etc) tends to hit diminishing returns and you end up with quantity over quality. And that's sort of what I associate with Ubisoft's major franchises. Contrast that with, for example Eidos who don't feel the need to make every game contain every popular design element, and you get more of an artistic feel from the Tomb Raider games.