Quote:
Originally Posted by Erick Estrada
The gameplay options on this game are maybe the best ever for a non-sports game as you can totally customize the gameplay difficulty to suit your preferred playing style. All developers could take note here particularly those of the really difficult type of games such as Dark Souls to make them a little more accessible to casual gamers.
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I read this to her, and she said "Yeah, I desperately want to play Dark Souls but it just isn't feasible for me, with my particular disabilities." Aside from her physical disabilities, she has some cognitive (processing) disabilities. With LoU1, she's able to slow the action down when it's a bad day. She has also set up subtitles, she can change the color of the subtitle to one that works well for her; she changes the color of the subtitle per character, to help differentiate characters. The game play can be set to give her some warning as to where the attacks are coming from, which helps her process everything better. There's a setting called Ledgeguard that helps her, again because of the processing issue.
As she said to me, it can be quite difficult for her & she has had to work really hard at times, to adapt to gameplay for games other people have little issue with. She said she can see where some of the accessibility options could be a bit counterintuitive with open world type games (Assassin's Creed), but the fact that these options exist in LoU2 show that it's possible to produce video games for a wider audience, to be able to play games everyone else can.
Beyond loving to play video games, she uses gaming for distraction from pain & sometimes, almost as a form of therapy. In her opinion, she feels LoU2 should be considered a benchmark game for devs, in terms of accessibility options. She says Sony needs to get their ass in gear & figure out a version of the adaptive controller & accessories like Microsoft has.