Having finished the game, I have to agree 100% with Corsi's revamped structure.
From my perspective:
Things that got better
- visuals and audio
- the environment/open feeling of the world
Things that stayed the same
- gameplay
Things that got worse
- the story structure
- the overall pacing
I wouldn't say it's a bad game, but I'll never play it again. I know that Druckmann tried to hedge his bets by saying that some people wont like the story or what happens to the characters, but the problems are a lot deeper than that. The problems with the story isn't that it's not likeable or that disagreeable choices are made, I want them to take big risks with that stuff. The problem is that you just end up not really caring. It doesn't seem to matter and the messages that are supposed to be there are just kind of lifeless.
And the pacing. Wow. There are a lot of times where the game is just downright boring and predictable. The repetitiveness of it really shines through, which indicates deeper problems with the pacing to me.
It's not really scary, or thrilling, or emotional, or depressing, or exciting, or even fun. The game sort of just exists. It's beautiful, no doubt, but finishing it became a task instead of an experience.
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