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Old 06-29-2020, 10:46 AM   #69
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Originally Posted by codynw View Post
Yea something like this would have made the game so much better. I didn't hate the events of the game, just the way they told it could have been better.
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Quote:
Originally Posted by bax View Post
The original story was expertly told and a joy from start to finish, but to me anyways it held onto a lot of apocalypse/zombie tropes. Jump scares, cannibal groups, the whole story segment with Sam. It was all very well done, but stuff that had been done before in The Walking Dead and other movies/shows.
This misses the whole central point of the story in the first game, which is about the way the events of the game change the two central characters, and how that leads to the choice Joel makes at the end of the game. None of that has anything to do with apocalypse / zombie tropes. That was literally why it was so good. The zombie apocalypse stuff was just the setting for a story about two people. In this one, I only really care about one of the characters (two if you count Dina, I like Dina) and I don't really know what she's going through or what I'm supposed to be getting out of my experience playing as her.
Quote:
Originally Posted by Bax
Overall, it was a good game. But it's kinda annoying that with what NG had to play with here, just minor tweaks to what they were working with could have turned this game from a good game at the end to something great or fantastic.
Yup. Exactly my issue. Just a missed opportunity. That said, I think that about most very good games. It's just that this is a bigger opportunity missed by a wider margin than some. When the target is "best game ever made", you set yourself up for a big gap between expectations and results.
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