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Old 06-26-2020, 09:53 AM   #13
CaptainCrunch
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Join Date: Jun 2002
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The Oranges have a ludicris value in trades. They're also the fastest growing food. Usually you can get 300 to 400 per orange. When you look at Ships that are trading energy rods they're usually priced at 150 per unit, so you can buy a lot of energy rods for very little food.


The three things that I focus in on trade are


Fuel Rods
Water
Tech Blocks


My usual trade items are


Hyper fuel which you can sell at between 1500 and 2000 per unit
Oranges and Veggies
Once you have a chemical refiner
First Aid kits up to 500 per unit
IV's usually about 350 per unit.


In terms of manufacturing, once I get the recycler and the Composter, I'll set rules for manufacturing of only produce when those items fall below 15. That way your crews not constantly tied up.


I then build elements refiners.


Energy, chemical, metal, and fibers.


From there I build machines that turn those base elements into finished goods, with the final machine being the advanced assembler.


Again, I set a hard rule of only manufacturing when levels drop below 14 items. That way my crew can keep up to speed by not manufacturing all the time and they can move finished goods around.


I usually build dedicated storage.



I'll have a med bay storage for medical supplies
A food storage near the kitchen for food stuffs.


At least two big storage bays in manufacturing, one for unfinshed goods and one for finished goods.
I set up a small storage near my engine and primary generator for power rods and fuel
I set up a small storage near my primary shuttle with just weapons.


By doing this you reduce your people getting overwhelmed and it reduces that huge un stacked pile that they put up near the airlock that can block it and slow things to a crawl.
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