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Old 04-24-2020, 01:22 AM   #1520
CaptainCrunch
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Quote:
Originally Posted by Superfraggle View Post
OH! I did find those upgrades and was wondering what the point of them was. That makes a lot of sense that it was for T-7 originally. It's too bad that companion gear doesn't matter anymore. Would have been more interesting.

There have been a lot of changes since 2011 when the game came out, but a couple stand out.


I remember prior to release when I was an early invite to testing, you could kill a companions. When I was a Sith Warrior, Quinn betrayed you to Baras and when you caught up to him you could kill him. Of course there was also a bug in that segment that Quinn was walking around in his underwear.


The biggest change is that Companions used to be specialized, unlike today where they can do small damage and heel, or just deal damage. When the game came out you would get a tank companion, a damage dealer or a dedicated healer. On some storylines you wouldn't get a healer companion until the end so you had to be really on the ball with your med pack usage, shields and cool downs and Mastery was split into a lot of different specialties.


With T-7 and the Jedi Knight story, if you didn't get those upgrades the fight with the Emperor was almost impossible, because T-7 who was a healing companion, would literally get slaughtered by the Emperor, and you'd be screwed.



Oh and I finally figured out how that conquest solo works, the one thing that's great is it really accelerates you in terms of getting end game gear. Instead of getting one gold box a week per legacy, I'm getting two plus extra tech fragments to buy new gear. Its a good change.
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