Quote:
Originally Posted by OutOfTheCube
Yeah it's kind of annoying how you'll get in positions where you can't really grind at all. I'm stuck at a boss at the beginning of chapter 10, normally in an RPG I'd grind a couple battles but there's no way to go back anywhere. So I just have to throw myself at it over and over, or drop the difficulty down to easy for that fight and then move on (probably going to do that one).
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Hopefully SE listen to the feedback from this one, and fix it for the subsequent additions.
My wish list so far
- Open world
- ability for more random battles to grind up (I actually love fighting in this game)
- Less linear story, make it more Zelda like.
- integration back into this one, so you can carry your equipment, material, upgrades into the new one.
Hopefully the sequel comes out fairly quickly, and not forever. They did say with this one done, they have the framework, so one can dream....
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