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Old 02-03-2020, 10:06 AM   #2015
stone hands
Powerplay Quarterback
 
Join Date: Mar 2013
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Quote:
Originally Posted by GranteedEV View Post
I do not feel Twilight Princess had a better plot and it also had worse dungeons. SS arguably had the best dungeons in the series (though I still give the edge there to Majora's Mask). TP did have some fun dungeons - City in the Sky, Temple of Time, Snowpeak Ruins but on a whole just felt like a whole lot of going through the motions. Every dungeon in SS was amazing - with the only thing holding them back was when Fi would be "helpful" with a puzzle.

As for your other criticisms:

The motion controls were gimmicky. Wasn't the big deal it was blown up to be. And it resulted in some fun boss fights. If we're talking about gimmicks, then I felt BotW's climbing/(rain) gimmick and weapon break gimmick were both far more tedious. It's not as if motion controls hindered gameplay... they were just different.

The overworld was only terrible if you think of the sky as the overworld. It used a hub system, sort of like Majora's Mask and Super Mario Galaxy did, but once you went down to the main areas on the surface - the volcano, the woods, the lake, the desert, they were fun to explore. Not "explore" in the BotW sense of needing to examine every boring nook and cranny, but fun in terms of being exciting places to traverse. I actually thought these surface areas were the best pre dungeon exploration since the Oracles games back in 2001. All Twilight Princess had was a really big field and more dull environments, most of which felt all too familiar to anyone who played OoT.

And I never felt SS was padded. I wasn't crazy about the silent realm parts but I felt it was the perfect length for what it set out to accomplish. TP on the other hand felt like it dragged, and BotW realllly drags if you're remotely a completionist.
the rain was annoying but it really wasnt that annoying, you can always make a fire and rest and it will be gone if it bothers you that much. the weapon breaking is basically a mechanic that forces you to use every weapon in the game until you get enough weapon slots that you can pick and choose which ones you want to keep. once you get the master sword your weapon usage will drop drastically as it keeps recharging. the dlc also makes the master sword amazingly powerful and durable to the point where you will just accumulate high damage weapons and never get the opportunity to use them

as far as it dragging if you're a completionist...i think your mileage might vary. i have every single shrine, every peice of armor is upgraded to at least level 3, i completed all of the DLCs and i still find excuses like wanting to upgrade armors even more just to play the game some more. the only thing i havent done is the korok seeds, because honestly who cares
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