Quote:
Originally Posted by GreenLantern
What do you think are the biggest mistakes new gms make?
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I know you didn't ask me, but I'll add my thoughts.
I think that new GMs sometimes forget that the game is meant to be fun for the players.
- Prepare but don't prepare so much that you are forcing the characters to do what you've prepared.
- Some players like non-combat challenges, like a puzzle, decide if you have that kind of player and make sure that every session has something for them.
- Not every action needs an ability check. Some new GMs slow the game down by making players roll for every little thing and narrating the outcome.
- Always reward creativity in your players. Try to get them away from using the GM as a crutch for their own storytelling.