I've been playing on a private server for the last 2 years that has frequently supported over 12,000 people on one server at a time. I was one of the people who farmed spawn points in Northshire abbey just to level.
Blizzard is even more capable, and they have the resources to ensure that the population balance for each realm is healthy and can create more realms if need be. That's really not a valid argument. If raiding capital cities doesn't crash Light's Hope, it won't crash a Blizzard server, and a Blizzard server won't be nearly that populated.
And yes, busy zones are part of the experience. Sharding wasn't introduced in WoW until WotLK and that was only for a few specific quest lines. But if you remember the starting areas of each expansion (Hellfire Peninsula in particular) were ridiculously populated at release. But that's what we want. We want 5,000 people in Silithus for the AQ gate event. We want 300 player dog fights to kill Azuregos.
You can't experience anything close to this on any retail MMO.
It honestly sounds like Vanilla just isn't for you anymore. So that's okay, and I mean it respectfully. Vanilla fans don't desire to make Classic more like retail WoW.
Last edited by Ashasx; 11-05-2018 at 11:27 AM.
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