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Old 10-26-2018, 11:49 PM   #1287
Bunk
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Originally Posted by Wormius View Post
Is there the possibility to proceed in such a way that we would have complete pieces of infrastructure and if it comes to pass that the we will end up being way over budget then we can hit the kill switch on it?

I mean, the other thing is... how do these end up over budget? If you know what the “true” cost of the components are, how can things get so out of control? Is it just these cases where you are trying to build several things in a short span of time that you pay an extra premium on construction or what?
Where things go over budget in games is that bids are often (surprisingly) quite hasty - and then a bunch of things get added by politicians. Lots of places not so good at budgeting infrastructure. I don’t see this as much of a risk here because a) the due dilligence time has been extraordinarily long; b) the contingencies are conservative and c) we actually have an extremely good track record of building infrastructure on time and on budget.
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