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Old 03-01-2018, 09:56 AM   #20
psyang
Powerplay Quarterback
 
Join Date: Jan 2010
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Quote:
Originally Posted by Ashartus View Post
Those Infocom games were hard - gamers these days have no idea how spoiled they are with hints, walkthroughs and games that hold your hand. My first was Cutthroat Island, it seemed no matter what choices you made you'd die a horrible death. Plus you had to figure out exactly what to type.
No kidding. There was an Infocom phone number you could call to get hints. It cost money - maybe $2 a call? I got permission from my mom, and called once for a hint. After hearing it, I thought "Of course!", and instantly regretted wasting the money. That said, I had been stuck for about a week. My friend and I wrestled our way through Zork I, II, and III, and it was very rewarding.

I tried to get my kids into Zork, and told them they couldn't look up anything. They gave up when they got stuck for an hour on a puzzle. I think it's harder for them to wrestle with a problem when they know the answer is a quick google search away. But also, I think their attention spans are far shorter than mine at their age. Kids today!
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