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Old 03-13-2017, 11:33 AM   #625
OutOfTheCube
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It's honest as in, it doesn't gloss over or make excuses for the game's various flaws "because Zelda" like all the other reviews do.

The weapon durability is a big issue. It's annoying and boring and frustrating. Wasn't there someone in this thread that had to quit out on a boss fight because they ran out of weapons/arrows? That's not because of difficulty, that's just bad design.

A lot of it feels so much like Nintendo got obsessed with making a gigantic open world that they forgot to make a Zelda game with it. I got to the first real 'dungeon' and was so disappointed -- it was small, short and easy, like they mashed together a few of their shrines and called it a day. Wandering around and exploring isn't that fun either because there just isn't that much to find. Another shrine. Another spirit orb. Another weapon that breaks halfway through it's second enemy. Another boring tower to climb.

It's definitely got it's moments, but I just don't see how so many people are so in love with it. This would've been a 10/10 ten years ago, not today.
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