More likely they thought up a bunch of cool concepts and programmed instances in engine. Then when it came time to implementing ideas in a procedurally generated semi-online environment everything took a backseat to basic functionality. Creating all the assets for a 3d concept trailer is easy because trailers don't represent even a fraction of what lies beneath an actual game.
Which is where it was on release, a program that's finished kind of. Getting the basic procedural components to work probably took way more time than anticipated.
Now it's a matter of finishing those promised mechanics in patches and saving their reputation or moving on with the cash they got and try to make something new. I think they should move on, they missed the mark by so much going back to fix all those mechanics won't repair the damage already done.
Last edited by AcGold; 09-06-2016 at 11:02 PM.
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