Quote:
Originally Posted by WhiteTiger
I love this...Win a competitive match, and gain maybe 1/4 of an inch of a level. LOSE one...and lose 3/4 of a level. >.<
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It's the biggest complaint right now. That and length vs quick play.
It's their first season, so they get some leeway but Blizzard has done ladders before so it's confusing that they managed the bungle this. Not quite a simple, obvious ladder that you see in Starcraft, WoW Arena or HotS, not quite the one for one you see in Hearthstone. It ends up taking the worst from both, which is a problem. I think the issue is once again they don't know what they want the game to be. Something that is to become an e-sport or something for fun with friends. They've done this with their last three major releases and it is pretty frustrating because the game suffers for it.
It's shocking that the game launched so smoothly and then ran into issues a month in with a competitive release. Usually the other way around for games.