Quote:
Originally Posted by OutOfTheCube
I think the game desperately needs something like a "hacker" -- someone who can sabotage turrets and robotic characters from a distance.
Turrets and Bastions are still so OP that they need more of a direct counter.
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I don't find it as OP as it is in the early stages when you're still trying to get a handle of what characters could help/counter but there's definitely some adjustments to be done to the turrets' target acquisition.