Quote:
Originally Posted by Fire
Won't the problem be getting developers to continue to make games for a device that only 10% of PS4/PC gamers will have in 2-3 years time. Why spend money to make a games for VR when you make a non-VR game for 10x the audience.
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I think that percentage will be far higher in 2-3 years time. The main reason for the October launch date is that Sony is finding demand to be higher than expected so they want to ramp up production. They're forecasting nearly 2 million sales by the end of the year, which will put them at 5% within 3 months. Also, because they've managed to still sell the unit for a profit, they'll be able to reinvest in software. If anybody is interested, the latest PS I Love You XOXO podcast has a bunch of interesting information.
I believe when people try it, they'll be hooked. The only VR experience I had was with an Oculus about a year ago connected to an underpowered PC. It made me ill quite quickly due to the lag, but it was evident right away that there's something very special about where we're at with VR. I played one game where you were flying through space, and at one point I looked down and noticed you could see the curvature of a planet below you. I know it sounds stupid, but it kinda took my breath away for a moment. I don't mean that in the romantic sense, I mean I literally exhaled sharply and couldn't immediately get my air back.
To be honest one of my most hopeful features is the cinema mode. Early reviews on other devices with the ability to watch movies with headsets have been pretty strong. I'm suddenly questioning whether I even need a bigger TV, which I've wanted for a few years.