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Old 03-22-2016, 07:53 PM   #130
chemgear
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Quote:
Originally Posted by Fire View Post
Won't the problem be getting developers to continue to make games for a device that only 10% of PS4/PC gamers will have in 2-3 years time. Why spend money to make a games for VR when you make a non-VR game for 10x the audience.
I'm not expert, I don't know. From what I can tell, most developers that have tried it seem really enthused about it. With some go so far as saying that they're only doing VR from now on which seems a bit much (just listening to some podcasts). Personally, I'm hoping a lot of games can translate relatively easy with so many games already being in full 3D. Things like the driving games mentioned above or just even XCOM already being fully 3D - I would pay to play it with the perspective as is but seeing it as a chess board like would be amazing.

As for sheer numbers, PS4 has a very large install base already and keeps growing quickly. I remember when people thought console gaming was dead before it was even released? Or this hilarious Ars technica article:

http://arstechnica.com/gaming/2013/1...day-one-sales/

And ultimately, I think a lot of VR will be for stuff other than gaming. Oculus got bought out by Facebook and have some pretty hefty backing. I look forward to paying for and experiencing front row seats at things like concerts, sports events, maybe even the Superbowl someday soon . . .

. . . and maybe porn.

EDIT: Oh yeah, museums too. Things you can't get as close to. Or underwater stuff. Or Everest.

Last edited by chemgear; 03-22-2016 at 08:45 PM. Reason: More
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