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Old 03-14-2016, 06:44 PM   #27
PepsiFree
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What your saying is not wrong, and I think why you and I don't see completely eye-to-eye is that I'm coming from a developer standpoint and you're coming from a consumer standpoint.

At $80 CAD, developers are making the exact same amount as $60 USD. As you've said, it factors in what the market will accept, what is needed to recoup cost, and what fits in a competitive landscape.

The videogame market doesn't fluctuate that much based on price. It's quality driven. Put out a top game, it'll sell. They have years of experiential knowledge of the impact an $80 price point has. While you may be right that selling some games at a lower price point adds more revenue, for top games the amount of money you're losing on the sales you would've made either way is not overtaken by the amount you gain for the small amount of extra copies you'll sell.

Digital are also equally priced because they don't want to kill the physical industry, so...
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