Yup, really feeling that perspective as well. It truly is a social RPG with shooter attributes in how you can actually become specialized despite the core mechanic of 'shoot all bad guys'. Abilities, talents, guns, mods within that and armor all help to give you a sense of progression and specialization though it doesn't truly matter until you reach max level.
At least seeing all the numbers go up (DPS, health, skill) is a good feeling and making decisions between the attributes makes each choice and piece of equipment valuable in their own right. About L17 now, starting to see purples in the vendors which is tempting.
Alas it only makes sense to save up and spend when at max level. Playing through encounters and missions supply enough loot to supplement equipment progression with your own leveling.
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