Quote:
Originally Posted by TjRhythmic
I don't like him, and I'll never find his points valid... That being said, from a base damage standpoint that small increase might not be a lot, but it increases the range of the weapon without actually affecting damage dropoff.
All they basically did was increase the damage to artificially extend the range to better fit the mold of the weapon without making them overpowered.
Granted this is my view of the patch, but no one outside of bungie knows the calculations with regard to how their damage model works as I'm sure it's more then what we see pop up on screen. There are a lot more variables then just raw numbers.
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0.04% sounds really small, and maybe it's all just in my head, but do I feel like my Suros has some extra jump in it in PvP. I think I feel a bit of a damage drop in my initial shot of my telesto, but the AoE after affects seem to be no different, which I feel still makes it a good zone control weapon in Control/Salvage/ToO.