I understand the frustration of having a bad team and assets that are hard to move. It is rough for a while. But gradually you collect decent assets that people want you make deals and things snowball from there if you put the time in. My team was the worst in the league sim wise and asset wise when I took over. The previous GM gave away the Crosby pick for peanuts just before I came on and I had two useful players Yzerman and MacInnis both with very little time left in their careers.
But you are correct it takes time and I understand a lot of people don't have time to put into this process. I respect that. However the ones that do usually end up with great teams.
The main thing that causes the discrepancy in team values is effort put in and willingness to make trades. Teams need to be extremely active and not only in the trade market. Draft scouting is huge as well as signing free agents. Some teams don't draft, and don't sign free agents. A lot of these are lottery tickets. But you can't hit the jackpot if you don't have your ticket.
Look at what Simmer has done with the Isles in such a short time. He trades and he makes everyone available. He looks at everything as an asset, doesn't hold onto anyone. That is what I did as well as well as a number of other teams did. The turnover the ratio on teams that rebuild quickly is huge.
A good example is when I was looking to offload big name talent teams made guys unavailable. Which is understandable in some cases. But when you are offered Steven Stamkos you don't make an "ok" prospect unavailable.
Teams tend to overvalue youth greatly in this league. Teams could easily build a good sim team and gradually build up the base of prospects if they wanted.
There are many options being discussed on a league level. But er need to ensure we don't punish the active GMs to help those who will only be in the league for a cup of coffee and move along after selling their assets.
|