My levels -- I'll only post the first code, then you can get to the others by going to my profile from the first one:
Fire and Ice - F51F-0000-0059-098C
Style: Super Mario World, Castle
A castle level with a cool juxtaposition -- lots of blue ice amid deadly fire traps. Probably my toughest level yet, but not cheap in any way. Dodge lots of different fire obstacles while slipping and sliding on ice. The floating track sequence near the end is the toughest area. Has a secret area with two different exits, the second requiring some very tricky jumps to get to. Had a lot of fun making this level and I think it came out really well.
Note to Self
Style: Super Mario Bros. 3, Overworld
My newest level, not a lot of plays yet. A basic overworld level that plays with note blocks. Not overly difficult.
Skysaw
Style: Super Mario World, Overworld
Probably my most complex level design-wise, quite a few different ways to get through this one and multiple secret areas. Theme is pretty obvious, saws in the sky that you have to dodge while on tracked platforms. Gets a little bit tricky at the end!
The Great Airscape
Style: Super Mario Bros. 3, Airship
An airship level that follows an airship theme -- pretty tough in parts and you have to utilize bombs to blow paths through. My most starred level.
Fish Fodder - 28C4-0000-0030-89CA
Underwater cannons have been loaded with fish, can you navigate your way through? Played with some fun ideas and have multiple paths you can take if you hold on to your power ups.
Difficulty: Medium
|