Quote:
Originally Posted by AcGold
The upgrading mechanics and crafting is fantastic. Each gun type has so many variations it's ridiculous.
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I found both the Gun Nut and the perq where you get extra components when breaking down weapons to be essential - I built a scoped sniper rifle and this saves me a huge amount of (rare) ammo since I can now reliably hit at long distance instead of relying on VATS. I also converted the short-barrel shotgun to a long barrel for medium range hitting power, again in the hopes of saving ammo.
Ammo is really a limiting factor, going melee might be the way to go in Hard as you can use up half your entire supply in just one area if you are fighting mobs that don't drop much. Plus there nothing more conducive to panic than running out of the most suitable weapon's ammo just when you really really need it.
It's sad when you have to club mole rats and radroaches to death every time because you can't waste precious pistol rounds...
Lastly, as a tactics tip, don't get too dependent on a favorite weapon. Practice with them all and find where they are most suitable. For instance, pistols are great against ghouls as they like to run in straight lines, usually more-or-less right at you, and they usually don't have armor. Mirelurks you want to shotgun when they open up their shell. Raiders are excellent sniping targets, and in close automatic pistols work, going for the head where there usually isn't armor. Weak but quick enemies you can bash or stab. Fast enemies that evade your fire are best handled by short bursts from an automatic weapon aimed at centre mass. And so on.
Oh yah, and if something is fast and tough, crippling its leg or legs will make it infinitely easier to kill. That perq that adds a cumulative 10% to your accuracy in VATS against a specific body part per shot will be, I expect, the only way my extremely squishy character will be able to advance against tough enemies later.