Quote:
Originally Posted by CorsiHockeyLeague
What Bethesda seems to think we expect is:
a) Run in guns blazing and shoot all of the raiders.
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Maybe we're playing a different game, but that's not what it's been like for me playing Fallout 3/4.
Sure, there are moments where you are in large dog fights against mutants or raiders, but those moments are certainly (for me, at least) not like playing Call of Duty. For me, those moments are about using your items and resource properly. Carefully using ammo. Setting up mines. There are moments where I've been at 1 HP with no stimpacks, and I need to get into a building guarded by 12 baddies. That's a unique experience for me.
Beyond that, I don't think you're correct on this statement in the first place. I think dog fights are ultimately the last option.
And with that said, Fallout 3 and 4 are not games that I'd probably enjoy watching somebody else play. Watching reviews or LPs does not sell me on the series.
To me, where the game really excels is when you slow it down and take the world in at your own pace. There are so many stories hidden within this game that it's almost overwhelming. I really feel like a lot of passion went into making it feel like more than just an objective based game. I don't see that from any other games in the genre. When I would be having my most fun, I think spectators would be bored.
I will agree that adding more options and making the choices more like the original games would help the series. Who isn't a fan of more choice? But at what expense? There's already more game here than Fallout 1 and 2 combined.
Again, the Gametrailers video I mentioned in my last post does a really good job explaining why the game is so enthralling for me.
http://www.gametrailers.com/videos/1...talk-fallout-4