Quote:
Originally Posted by CorsiHockeyLeague
That's what I mean by pacing... traditionally power armor was this godly awesome thing that you got late in the game to embark on the last portion like an absolute boss, after spending dozens of hours just desperately scrounging around in the wasteland for anything to sell so you could buy some cheaply made metal armor and maybe not die the next time some raider throws a spear at you. A lot of the greatness of the game is frantically trying to get your bearings in the world and figuring out a way to scrape by. Getting to be a superhuman tank from the get-go sort of defeats the purpose.
Bethesda's view of storytelling appears to be "THIS SUIT IS BADASS COOL! LET'S JUST GIVE IT TO THEM IT'LL BE AWESOMMMMME!" This doesn't surprise me as subtlety was never their forte.
Of course, I'm now criticizing a game I've never played.
|
My snap reaction was the same as yours, but then I remembered Fallout 3 and getting the Fat Man very early, but only being able to use it once or twice before it fell apart - and you had to use it in that specific encounter.
That's the same as the power armor this time around. I used up like 90% of my minigun ammo and the suit got beat all to hell. No way I'll be able to use it for a while, and I'll have to make a concentrated effort to do so.
Though, I wish I'd taken the power armor out on some of these side quests... ran into a raider with low quality power armor of his own!