11-09-2015, 08:39 AM
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#201
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Franchise Player
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Quote:
Originally Posted by Drak
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Ahh here we go.
First up though, we can confirm PS4 and Xbox One render at a native 1080p resolution, with no compromise in either case. It gives us a sharp base image, and in presenting a post-apocalyptic world that sprawls out for virtual miles in each direction, it pays off hugely in keeping the image sharp on views across the wasteland. It's a surprise for Microsoft's machine too, with its previous history of cutting back on resolution in similar open world games.
But initial testing shows PS4 and Xbox One's core graphics settings are surprisingly close across the board. Texture maps are matched for resolution, with a generous level of anisotropic filtering across the ground for good measure.
For example, moving between major city areas is a particular strain on the engine, causing PS4 and Xbox One to drop to 20fps in matching spots on the map. Like clockwork, each platform lurches downward for a spell when passing a threshold in the environment - suggesting assets are being decompressed on the fly for the next location. However it's not an ideal setup when these connecting areas are filled with enemies, and controller response suddenly takes a hit - though PS4 holds a frame-rate advantage in matching runs
But that's not the whole story. On top of this, Xbox One is unique in its suffering of a stuttering issue, halting the game experience for up to a second during play. It's a glaring hitch downward, and matching runs to the gates of Diamond City shows Xbox One dropping to a record 0fps (zero) while PS4 turns the same corner at 28fps. Each has their blips, but having tested two separate Xbox One and PS4 consoles, the results are always the same across the world at large; we get sizeable stutters on Microsoft's console that aren't present on PS4.
It may only be momentary, but it sticks out like a sore thumb in direct comparison. The cause is also often very self-evident; even with an installation size of 28GB, assets are struggling to stream from Xbox One's HDD on cue. We see noticeable hitches when simply walking around the world - but also just before cut-scenes take place, or switching to a new gun via the d-pad. During battle, reaching for a weapon that hasn't been used for a long spell prompts anything from a split-second hitch to a prolonged hiccup that can really disrupt the flow of a shootout. Added to that, the stutter from a newly drawn weapon (or throw of a Molotov cocktail) often coincides with a delayed sound effect in its first use.
On repeat tests we were taken aback by disparity we saw. Even on multiple re-tests, using the same enemies, weather and lighting conditions, each Xbox One console we try has similar, and obvious issues streaming in data effectively - where it doesn't manifest to nearly the same extent on PS4.
Meanwhile, for those with PC as their platform of choice, all the signs look good for a smooth experience even on budget kit. We're currently putting together an in-depth guide to settings tweaks and recommended setups, so expect that in the next couple of days.
Last edited by chemgear; 11-09-2015 at 09:06 AM.
Reason: CONCLUSION: GET THE PC VERSION!
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