10-23-2015, 12:20 PM
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#4376
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Franchise Player
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Digital Foundry on AC:S
http://www.eurogamer.net/articles/di...mance-analysis
The same AnvilNext engine runs the game, and the same basic compromises we found in Unity are present and correct here - specifically, the utilisation of internal upscaling, with both PlayStation 4 and Xbox One versions of Syndicate sporting the same 900p resolution as last year's title. Indeed, there's a fairly compelling argument that Ubisoft has made a play for improved performance this year by scaling back on Unity's giddy ambition.
Assassin's Creed Syndicate shows genuine improvement here. In Unity, we could see extended periods of gameplay where the 30fps target was nowhere in sight. Its successor shows huge improvement on both platforms, but it's clear that the PlayStation 4 takes pole position. We have two videos below outlining the performance differential, concentrating on engine cut-scenes and gameplay. In the former, GPU load is significantly higher than it is during gameplay, and Xbox One's less capable graphics hardware has more of an issue coping with the load, with sustained drops in performance in some areas, dipping beneath the 30fps threshold while PS4 holds firm. In areas where the Sony console does drop frames, Xbox One lags still further behind.
Rapid traversal through environments can hit performance on both systems, but where the Microsoft box dips into the high 20s, PS4 has a better lock on its 30fps target - and when the Sony console dips to the 27fps area, Xbox One is a couple of fps further off the pace.
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