Quote:
Originally Posted by bubbsy
not since early after release, when all online modes were fun.
I tried altering my roster to max out all possible team/line chemistry (naturally everyone playing their natural positions) but then was fortunate to find some team change training cards and made all my forwards be from the same team (except for 1 line).
So took my average roster (everybody is between 82-85 OVR) and had team and line chemistry both 92+. What a difference the next game was. All the bounces my way. then i played the next game, and i'im sure the opponent had out "chemistry" or topped up player overalls, so bounces fully reversed.
Thanks for the abovee suggestions (offline HUT, or online vs). given the impact of chemistry on the way physics work in the gameplay, i suppose moving away from HUT online will reduce my bloodpressure and reduce the probability of me throwing my controller thru my tv 
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They also changed up the passing. It definatly matters where your players blade is and how much pressure you put on the triggers. Lots of subtle changes it seems this year with skating as well.