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Old 06-30-2015, 01:30 PM   #2618
Hockeyguy15
Franchise Player
 
Join Date: Dec 2009
Exp:
Default

Quote:
Originally Posted by Mazrim View Post
The Captain will send the host spore first. On Night 0 (pre-game night), he will send the spore to a player of his choosing, so there could be a player turned on Day 1. The spore works as follows:
  • Each night, whoever has the spore must pass it on to another player. If they do not submit a choice, I will decide via random.org.
  • Whoever receives the spore has a 50% chance of being turned, assuming they are town-aligned at the time. If turned, they will change alignment and goals to align with the host. I will use random.org’s coin flipper (with a Canadian Loonie, of course) to determine this. Heads, you stay town, tails, you are turned.
  • If the holder of the spore is lynched, it will return to the Captain, but he must kill a turned player for this to happen. Otherwise he must wait a full day to regain the spore.
  • If the Captain is dead when the holder of the spore is lynched, the Second in Command can receive the spore ONLY by killing a turned player, and he must also wait a day. The Engineer is the same, after the Second in Command dies.
  • If the holder of the spore is not lynched and the host wishes to recover it, they must kill a turned player and wait the timeframes listed previously.
  • The hosts are protected from the spore, and cannot be turned by receiving it.

I read it as if he kills the player (Seb) he gets it back right away because he doesn't need to wait a day.
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