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Old 05-30-2015, 03:35 PM   #808
devo22
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Join Date: Jun 2011
Location: Austria, NOT Australia
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It's interesting how hard you try to deflect from the spore and put focus on the activeStick vote. It's been your main strategy all day and it really rubs me the wrong way. A host trying to save a turned passenger maybe? You are quickly climbing up on my list for potential hosts.

You have written a couple of times about "weak" votes, yet then you vote for Timbo because you "didn't like his vote for activeStick on day 1". I wouldn't consider that a "strong" vote either, to be honest.

Going back to today, I don't get the "the spore / turned talk was just distracting us" argument at all. No, it didn't distract us. The hosts win when scum (hosts + turned) account for half of the players alive, so I don't get how taking care of possibly turned players could ever be called "distracting". I know that we don't have to kill the turned players to win this game, but I'd rather keep the number of scum members to a minimum than let them get more numbers. Not lynching Girly guarantees that the spore is passed and then there's a 50 percent chance of losing another passenger.

Like I've said earlier, if we lynch Girly and investigate Oling, we start day 3 with a maximum of 3 scum members and have a full day to concentrate on the hosts without having the spore to worry about. No idea how that could be "distracting".
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