Quote:
Originally Posted by Timbo
I think I get what you are saying and why. After reviewing the victory conditions,
The Host wins when they and the Turned account for 50% or more of the total living players in the game.
The Passengers win when the Captain, Second in Command and Engineer have been killed.
So you believe that by us chasing the spore we are not properly going directly toward the victory condition which is not to achieve a majority in passenger numbers(the red herring you speak of) but to kill the Capt. ,2IC and engineer.
I agree we should concentrate on the end goal of Killing the 3 hosts. But shouldn't we mitigate the chances of their victory conditions as well?
Am I reading you right here?
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No,
Presume girly is 100% turned and the agent is alive. Then there is no difference between lynching and letting the agent take care of it.
In one game it will be day 3 and one game it will be day 4. This does not matter as at the end of both days we will have made 1 lynch attempt on the hosts, killed 1 turned, and have lost the spore.
So this means to evaluate whether to lynch girly you need to only look at the cases where girly hasn't been turned. Oling host, girly host, girly unturned with spore decide which is most probable and lynch accordingly.