I think the genetic anomaly revealing is nearly as good as killing the spore holder, it essentially gives us another day without a turned player tilting the playing field. I think it makes sense early, because the scum can start using the turned to swing the vote, which would allow them to take over the game fairly quickly. I think tomorrow the deadline lynch will be down to 5 people, and we could be up to 3 scum and 2 turned by then, which could get the game out of control quickly.
One pro of the genetic anomaly revealing but not sending them the spore right away is that if we lose the spore a townie who gets it and doesn't turn has someone to send it. That could be important if we we don't have a pre-plan for where to send it because we don't know who is getting the spore, which is likely, imo, if someone turns.
Of course, if we kill girly we could get a free no-spore night now, and get another one later using the genetica anomally. I think it's unlikely the scum would send it to the genetic anomally because it reduces their chances of getting a turned, and they don't have a night-kill.
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