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Old 05-29-2015, 08:11 AM   #681
Hockeyguy15
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Join Date: Dec 2009
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Quote:
Originally Posted by Oling_Roachinen View Post
So tangential but what's the downside to having the Genetic Anomaly reveal? Just the host not accidentally sending him the spore?

If the host accidentally sends the spore to the Genetic Anomaly, we wouldn't even know until the night when he finds out he has the spore and becomes a normal passenger. All that does is buy us 1 night of a free-pass that we only realize after the fact. The Genetic Anomaly would reveal he got the spore and sent it on it's way, and assuming no counter-claim, we could trust him for that day but only that day as now he can turn any night like the rest of us.

But if the Genetic Anomaly was to reveal now, we know the only counterclaim would be Host, or a pretty terrible claim by GirlySports, and we could confirm town him until he/she gets the spore, which could almost force the issue. No worry about accidental lynching, no worries about counter-claim as we get more Turned willing to sacrifice, and a confirmed townie until he gets the spore. I mean it's possible that it makes the Genetic Anomaly a spore-target for the Scum, but isn't that sort of what we want?
Ok I think I am sufficiently awake now.

The biggest downside is obviously 1 less place for the agent to hide. The second would be a turned passenger also making the claim just so we spend a day trying to figure out which one of the two people is telling the truth. Turned players are like pawns for the hosts, they can tell them to do whatever they want.

Aside from that I can't think of anything else. I would rather we used the anomaly's power to ourselves to get an extra day of no turned passengers.
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