Quote:
Originally Posted by Oling_Roachinen
Let say you got the spore, whether you knew it or not. If you knew who the Genetic Anomaly is you could send it to him as a safe play. It removes our confirmed townie the subsequent nights (as now the Genetic Anomaly is at risk of being turned just like the rest of the passengers) but we know no turned was made and the next day he would also reveal that he got the spore and confirm you told the truth about sending it to him.
It still leaves you the option of sending the spore to someone you think is scum in hopes of the town lynching the scum/spore-carrier the next day.
It would just give us the option, but you need to know who the Genetic Anomaly is to have that option. The downside of removing a hiding spot for the Government Agent is minimal as it's not a guaranteed kill.
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If a spore holder gives the spore to the revealed Genetic, Anomaly the Government Agent should still investigate the player who passed the spore to the Genetic Anomaly, to insure its not a play by a turned player to falsely earn confirmed townie status.
My question is to whom should the Genetic Anomaly give the spore to?