Quote:
Originally Posted by Hockeyguy15
Well I am going to get coffee. Oling you never suggested we send the spore to the anomaly, so I'm not sure where I got that from.
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Let say you got the spore, whether you knew it or not. If you knew who the Genetic Anomaly is you could send it to him as a safe play. It removes our confirmed townie the subsequent nights (as now the Genetic Anomaly is at risk of being turned just like the rest of the passengers) but we know no turned was made and the next day he would also reveal that he got the spore and confirm you told the truth about sending it to him.
It still leaves you the option of sending the spore to someone you think is scum in hopes of the town lynching the scum/spore-carrier the next day.
It would just give us the option, but you need to know who the Genetic Anomaly is to have that option. The downside of removing a hiding spot for the Government Agent is minimal as it's not a guaranteed kill.