Quote:
Originally Posted by SebC
The same as having a vanilla townie revealed, for one.
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Which is bare minimal. If the scum were to receive the spore back with 11 passengers, they have a 2.7% chance of successfully turning the Government Agent, nearly no difference between having the Genetic Anomaly revealed and a 2.5% chance of turning the Government Agent.
As the game progresses to even say 6 passengers remaining and a 4.2% chance of turning the Government Agent, the chance bumps up to a modest 5% chance if they knew which one was the Genetic Anomaly, an increase of less than a percentage. Heck, a gambling man would want the spore to be passed to the Government Agent to double the chance of not having a turned created.
The bigger concern would be the actual lynch, but that's mitigated by having a confirmed townie and/or a free-pass with the spore one night, no chance of an accidental Genetic Anomaly lynch, and an increased chance of hitting the scum as well - arguably far more important.
This isn't a typical mafia game, cryptic posts don't mean #### if you get turned tonight. The Scum could have won on Night 3 with some bad luck, there's potential for #### to hit the fan real quick. Getting the Host out and limiting the potential Turned, both of which are increased with a confirmed townie or freebie night, is far more important than an extra spot for the Government Agent to hide. In my opinion.