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Old 05-28-2015, 12:00 PM   #593
GirlySports
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Quote:
Originally Posted by bizaro86 View Post
This post sticks out to me after re-reading the thread as requested. It's pretty much the exact situation we find ourselves in, with girly having a not-very-good reason to not lynch the target (herself).

The whole thing just seems weird and overly coincidental. Plus, I think the logic is flawed. If the spore goes back to the captain he gets to pick, 50/50 shot of getting a turned. But since he has to wait a turn if nobody has flipped, then we have a 50/50 shot of getting either one or zero after two turns.

If the spore floats around by itself, there's a 25% chance of zero, a 50% chance of 1 turn, and a 25% chance of two turns. This is materially worse for the town.
Yes but then you'd have to continue this all the time and trust that the spore-holder is telling the truth.

Night 0: spore goes to someone (host's choice)
Day 2: spore holder says he didn't turn, reveals target, lynch target
Night 2: spore goes nowhere
Day 3: lynch someone
Night 3: spore goes to someone (host's choice)
Day 4: spore holder says he didn't turn reveals target, lynch target
repeat.

If any of the spore holders are lying about being turned and giving the spore (under hosts orders) to a passenger, then we are automatically lynching the passenger on even numbered days every time. And on top of that, the hosts have less and less non-host/non-turned people to send to knowing that we will lynch them for sure.

That's my original fear.
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