Quote:
Originally Posted by SebC
If we can keep the infected at zero, we halve the night kills. That's huge. If even one slips through (something for which there's a 50/50 shot right now, unfortunately), the game gets much harder. This is, absolutely, something that needs to be a focus.
Sure, it's day one, and we have nothing to go on. But we don't really have anything to go on for hunting scum either.
Mitigate the spore, and we'll get a lot of data. Play the odds until scum screws up. Then hammer.
Just to nip this at the bud, you missed someone.
I could say more about both of these things, but I feel like that would be adding to the noise. But some of you may be able to extrapolate what I'm theorizing, and the odds are you're on my team.
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At this point we have 0 chance of dealing with the spore, since we don't know who has it. Until we know where the spore went we can do nothing about it. Even when someone says where the spore passed how are we sure that person is a passenger? The government agent cannot detect hosts, only infected. If someone turns passenger after being investigated that only means they are not infected, it doesn't mean they are a passenger for sure.
And you are wrong about we have nothing to go on for hunting scum. We should be looking for oddities in posts and exploring them. The hosts can communicate outside this thread so they have the advantage, but that also usually means there can be some slip ups as they are trying to co-ordinate their plan as well as trying to play it correct in this thread.